%0 Journal Article %A LANG Li-meng %A LI Zhong-tao %A SHI Jun %A WAN Bo %A ZHAO Shuai %T Study on Peer Churn in Content-Addressable Network for Distributed Simulations %D 2016 %R 10.13190/j.jbupt.2016.s.016 %J Journal of Beijing University of Posts and Telecommunications %P 67-71 %V 39 %N s1 %X

A new solution for re-organization of the area was introduced into (ideally) equally sized rectangular zones upon peers leaving content-addressable network for distributed simulations (CANS) as a distributed infrastructure to run massive simulations (for example MMVE games or city traffic simulation). The peers handle the simulation of zones which is assigned to them. The zones should be split in such a way that there is as little communication between the peers as possible. Because a car or player needs in average the maximum time to cross a zone, a peer to peer tree structure (CANS tree) was introduced that helps to re-organize the area when peers leave.

%U https://journal.bupt.edu.cn/EN/10.13190/j.jbupt.2016.s.016